

We'll also be listening closely to the community's wants in terms of additional content.”Įurope 1944. Through the feedback provided by the players, we'll make sure that the maps and the games balance is fit to what the community wants from the game.

“Early access players will be quite important for us to balance and adjust the game. How are you planning on involving the Community in your development process? By subscribing, you are helping to support game development and operational costs for data center space providing official servers across the world.”

This is also true for those who decide to subscribe. We think this is a valuable way to introduce and keep players to the WWII Online community, as by signing up to WWII Online: Chokepoint you get access to all WWII Online products.
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“We plan to keep an option to join and stay with the game for free as part of its continued existence. Will the game be priced differently during and after Early Access? “We completed the features that we set out to do and are now working on balancing, content, such as maps, as well as new features that we had not tried before.” What is the current state of the Early Access version? And through Early Access we'll be incorporating feedback from players to help polish and optimize the experience so we launch as smooth as possible.” Additional features that enhance game play, such as abilities of special classes are also planned. Balancing and weapon tuning will change during Early Access. “We plan on adding 2 to 3 new maps between Early Access and Full Release.
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How is the full version planned to differ from the Early Access version? “We expect this game to be in early access for twelve to eighteen months.” You, the players, are the backbone of it and as such, we want to give you the opportunity to accompany us through the development process.”Īpproximately how long will this game be in Early Access? “Chokepoint is a game that lives through its community.
